A community-submitted CS2 Dust 2 Smoke lineup thrown from Mid Doors onto Middle. The grenade is in the air for 5 seconds. Every step below is captured as a still frame from in-game — the standing spot, the crosshair alignment, a zoomed crop of that alignment, and the result — so you can match your own screen against each one instead of guessing from a video.
A CS2 smoke is volumetric: the cloud fills the volume it lands in, leaks through gaps and doorways, and holds for roughly 18 seconds, so where it settles matters far more than where it was thrown from.
This is a CT-side lineup: it is thrown to slow an approach or retake ground on Middle, which means throwing it early enough to matter rather than reacting to contact.
Easy — the alignment is a large, obvious landmark, so this one survives a bad day.
Map geometry and grenade physics change between CS2 updates, and a lineup that worked last season can land a metre short after a patch. No member has voted on this lineup yet. If you land it, mark it verified so the next player knows it survived the latest update.